Here's a format so you can submit your choices easier
What I don't mind is houses having house words or general characteristics associated with them, feel free to make those. I'm not opposed to origin stories, but the point of this LP is to make the history of the houses through our victories and failures in conquest and reconquest. I'll even put this part in bold because it is very important: do not need to have extensive backstories. Houses, I will mention, don't need to be serious and.
It's probably the reason I never even touch them. Strong all round roster and once you wiped out Scotland, you can pretty much attack anything you want. Isolated from the rest of the world, you'll rarely get a naval invasion (unless you play Titanium). Horse archers are infamous in Total War games for a reason, and the AI of Medieval 2 has enough of a struggle keeping up with the player without them. Overall the best faction would most likely be England. I also played a lot by myself while playing multiple factions, that was fun.
It was my greatest gaming experience with a ton of roleplay involved by sending each other save files after completing our turn. I regretted not getting Medieval II when it came out, but the Gold edition is on Steam for 9.99. We played a hotseat grand campaign in Medieval 2 (Stainless Steel) for over a year with 6 other players. Honestly, I'm fine with any of the non-horse archer factions. its pretty good, but Im yearning for the bigger maps and smaller factions to play as. In my venice game theyre fighting poland. Now comes the most important part: you must edit the StainlessSteelKingdoms.CFG and the StainlessSteelKingdoms.bat in your StainlessSteel6.1 folder.
Rename it to StainlessSteel6.1 and move or copy it to the mods folder in your Medieval II - Total War folder.
The choice is yours.Īs for factions, well, that kinda depends on which era we pick. Tbh I wanna do more of a mix of gunpowder and medieval units but the event triggers in the mod for gunpowder are so slow and take forever to come into play. Inside it is a folder called StainlessSteel6. Here are the various playable factions and their unit rosters.
or do you want a progression from the height of chivalry to its "end" in warfare. A PC game sub-mod, RC/RR recreates several aspects of the popular PC game Medieval Total War 2. Do you want a progression from the rise of chivalry in 1100 to the "end" of chivalry in 1500. No good mod yet, alas Dominant strategy in Rome2, Attila, ToB and Troy: Sniping groups of armies. Thrones of Britannia: review, opinion on the battles, ideas for modding. Even less pressing concerns like Spanish and Milanese expansion will soon become a royal headache for the monarchy if France does not establish solid fronts to the south. Hints for Medieval 2 moders: forts, merchants, AT-NGB bug. exercising a little authority over these lands looks like an essential move for the French if they're to have any hope of creating a power base that can stave off the might of the Holy Roman Empire to the east.
Other provinces such as Aquitaine, Burgundy, Brittany and Flanders aren't quite so dangerously ambitious. Frankly, the way things are now, the King isn't truly safe to wander a kingdom that is supposedly his.The Normans are clearly serving their own best interests, having recently taken England for themselves, it's hard to believe that they will be content to stop there. This is not because of a great love for the city, but rather because the surrounding lands are under the shadow of bastions owned by "Robber Barons" that serve their own interests. About the only thing the French lack at this point is a sense of unity.The Ile de France may be where the monarchy resides, but the royal family rarely leave Paris. The French lords eagerly embrace the system that splits the country up into smaller provinces, duchies and fiefdoms, actively building up their forces to ensure their own security and power. France is a shining example of feudalism in its rawest, and arguably, most delicate form. The Greek Wars (its smaller campaign map and factions are the base of this mod, unit models) - De Bello Mundi (settlements, ships and trade ship models) - Paeninsula Italica II (base interface) - Normals Rome II Unit Icons (unit cards) - Wrath of Sparta red-figure mod (unit.